# Mechanics ## Powerups - **Lava Bucket** ("banana peel"): Deployed on the map at players current location, causes damage to all playes (or maybe just players on a different team, deploying team imunity) within a radius. - radius - duration - damage - **Air strike** (blue shell): Deployed at a selected point on the map. Players in the strike zone should get a warning, chance to deploy shield. - **Shield** (star power): Makes player immune to damage for a duration. - **Decoy**: Deployed at player’s current location. Displays a false location to enemies. - **Compass**: Shows the player the general direction of opponents. Can be fooled by decoys or jammed by radar jamming. Only effective within a certain distance. UI: maybe similar to the Minecraft 1.21.6+ player location bar? - **Radar Tower**: Deployable at a team’s “base.” One per team. Shows enemies on the map within a radius. - **Recon Drone**: Scans in a straight line (ray) outward from the player’s current location, revealing enemies or items along its path - **Cloak**: Deployable fog that creates a safe zone from detection. Prevents radar, drone, or compass detection within the area. - **Health Pack**: Restores player health. - **Signal Jammer**: Disrupts enemy communication and equipment. Locks enemy devices for a duration (no map updates, unable to collect power-ups). - **TNT (IED)**: Deployable explosive. Small, hidden effect that causes blast damage within a radius when triggered. ## Combat Use device compass to aim in direction of enemy and shoot. The closer, the better acuracy, the more damage dealt. Targets enemies in effective range of weapon. Alternative: QR code scan: Players wear a QR code, which must be scanned for proof of closeness.