project-battle/docs/mechanics.md

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Mechanics

Powerups

  • Lava Bucket ("banana peel"): Deployed on the map at players current location, causes damage to all playes (or maybe just players on a different team, deploying team imunity) within a radius.
    • radius
    • duration
    • damage
  • Air strike (blue shell): Deployed at a selected point on the map. Players in the strike zone should get a warning, chance to deploy shield.
  • Shield (star power): Makes player immune to damage for a duration.
  • Decoy: Deployed at players current location. Displays a false location to enemies.
  • Compass: Shows the player the general direction of opponents. Can be fooled by decoys or jammed by radar jamming. Only effective within a certain distance. UI: maybe similar to the Minecraft 1.21.6+ player location bar?
  • Radar Tower: Deployable at a teams “base.” One per team. Shows enemies on the map within a radius.
  • Recon Drone: Scans in a straight line (ray) outward from the players current location, revealing enemies or items along its path
  • Cloak: Deployable fog that creates a safe zone from detection. Prevents radar, drone, or compass detection within the area.
  • Health Pack: Restores player health.
  • Signal Jammer: Disrupts enemy communication and equipment. Locks enemy devices for a duration (no map updates, unable to collect power-ups).
  • TNT (IED): Deployable explosive. Small, hidden effect that causes blast damage within a radius when triggered.

Combat

Use device compass to aim in direction of enemy and shoot. The closer, the better acuracy, the more damage dealt. Targets enemies in effective range of weapon.

Alternative: QR code scan: Players wear a QR code, which must be scanned for proof of closeness.