Major overhaul

Now the whole shebang is inside of Vue, which fixes some init bugs and
will pave the way for a few upcoming features like save/restore.
This commit is contained in:
Chandler Swift 2024-03-07 00:28:54 -06:00
parent 79d6c89f25
commit d2a80397b2
Signed by: chandlerswift
GPG key ID: A851D929D52FB93F

View file

@ -7,18 +7,18 @@
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous"> <link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-QWTKZyjpPEjISv5WaRU9OFeRpok6YctnYmDr5pNlyT2bRjXh0JMhjY6hW+ALEwIH" crossorigin="anonymous">
</head> </head>
<body class="h-100 d-flex flex-column"> <body class="h-100 d-flex flex-column">
<div class="container vh-100"> <div v-scope @vue:mounted="mounted" class="container vh-100">
<h1>Name All the Cities</h1> <h1>Name All the Cities</h1>
<div class="mb-3"> <div class="mb-3">
<label for="state-select" class="form-label">State:</label> <label class="form-label">State:</label>
<div class="input-group"> <div class="input-group">
<select id="state-select" class="form-select" disabled> <select class="form-select" v-model="state_name" :disabled="launched">
<option select>Choose a state…</option> <option v-for="state in states">{{ state }}</option>
</select> </select>
<button class="btn btn-primary" type="button" id="go-button">Play</button> <button class="btn btn-primary" type="button" @click="launch" :disabled="launched">Play</button>
</div> </div>
</div> </div>
<div id="game" v-scope class="row" style="visibility:hidden;"> <div class="row" v-show="state_cities != null">
<div class="col-4"> <div class="col-4">
<div class="mb-3"> <div class="mb-3">
<label for="city-guess" class="form-label">City:</label> <label for="city-guess" class="form-label">City:</label>
@ -31,13 +31,13 @@
{{ message }} {{ message }}
</div> </div>
<h3>{{ state }} cities</h3> <h3>{{ state_name }} cities</h3>
<div> <div>
<span <span
v-for="(required_cities, name) in achievements" v-for="(required_cities, name) in achievements"
:class="{ 'badge': true, 'me-1': true, 'text-bg-secondary': !required_cities(cities).every(c => c.guessed), 'text-bg-warning': required_cities(cities).every(c => c.guessed) }"> :class="{ 'badge': true, 'me-1': true, 'text-bg-secondary': !required_cities(state_cities).every(c => c.guessed), 'text-bg-warning': required_cities(state_cities).every(c => c.guessed) }">
{{ name }} {{ name }}
({{ required_cities(cities).filter(c => c.guessed).length }}/{{ required_cities(cities).length }}) ({{ required_cities(state_cities).filter(c => c.guessed).length }}/{{ required_cities(state_cities).length }})
</span> </span>
</div> </div>
<table class="table"> <table class="table">
@ -49,7 +49,7 @@
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
<template v-for="(city, rank) in cities"> <template v-for="(city, rank) in state_cities">
<tr v-show="city.guessed"> <tr v-show="city.guessed">
<td>{{ rank + 1 }}</td> <td>{{ rank + 1 }}</td>
<td>{{ city.name }}</td> <td>{{ city.name }}</td>
@ -60,7 +60,7 @@
</table> </table>
</div> </div>
<div class="col-8"> <div class="col-8">
<canvas id="canvas" class="mx-3 my-auto" @vue:mounted="draw" width="800" height="600"></canvas> <canvas id="canvas" class="mx-3 my-auto" width="800" height="600"></canvas>
<div> <div>
<input type="checkbox" id="show-unguessed-checkbox" v-model="show_unguessed_cities" @change="draw"> <input type="checkbox" id="show-unguessed-checkbox" v-model="show_unguessed_cities" @change="draw">
<label for="show-unguessed-checkbox">Show unguessed cities</label> <label for="show-unguessed-checkbox">Show unguessed cities</label>
@ -75,37 +75,122 @@
</footer> </footer>
<script type="module"> <script type="module">
let state_shape_data; import { createApp } from 'https://unpkg.com/petite-vue?module';
let state_shape_data_request;
(async function init(){
const response = await fetch("data/states.json");
const states = await response.json();
const ss = document.getElementById('state-select'); createApp({
ss.disabled = false; launched: false,
for (let state of states) { shapes_request: null,
ss.options[ss.options.length] = new Option(state); states: null,
state_name: null,
state_cities: [],
state_shape: null,
state_mercator_adjusted_bounds: null,
simplified_cities: null,
city_guess: "",
message: "",
show_unguessed_cities: true,
achievements: {
"Top Five": cities => cities.slice(0, 5),
"Top Ten": cities => cities.slice(0, 10),
"Top Twenty": cities => cities.slice(0, 20),
"Top Fifty": cities => cities.slice(0, 50),
"Top Hundred": cities => cities.slice(0, 100),
"Every Single One": cities => cities,
"All above 100k": cities => cities.filter(city => city.pop >= 100000),
"All above 50k": cities => cities.filter(city => city.pop >= 50000),
"All above 25k": cities => cities.filter(city => city.pop >= 25000),
},
guess() {
const rank = this.simplified_cities.indexOf(simplify(this.city_guess))
if (rank >= 0) {
const city = this.state_cities[rank];
if (!city.guessed) {
city.guessed = true;
this.message = `${city.name} (population ${city.pop}) is the ${ordinal_suffix_of(rank + 1)} most populated city in ${this.state}.`;
this.city_guess = "";
this.draw();
} else {
this.message = `Already guessed ${city.name} (population ${city.pop}, rank ${rank}).`;
this.city_guess = "";
} }
}
},
async launch() {
this.launched = true;
document.getElementById('go-button').addEventListener('click', async (e) => { const response = await fetch(`data/${this.state_name}.json`);
e.target.disabled = true; this.state_cities = await response.json();
ss.disabled = true; this.simplified_cities = this.state_cities.map(city => simplify(city.name));
await selectState(ss.value);
document.getElementById('game').style.visibility = 'visible'; const shapes_response = await this.shapes_request;
}); const shapes_data = await shapes_response.json();
const shape = shapes_data.features.find(f => f.properties.NAME.toLowerCase() == this.state_name.toLowerCase());
if (shape.geometry.type == "MultiPolygon") {
this.state_shape = shape.geometry.coordinates.map(a => a.flat());
} else { // Polygon
this.state_shape = shape.geometry.coordinates;
}
this.state_mercator_adjusted_bounds = find_bounds(this.state_shape.flat().map(mercator));
this.draw();
},
async mounted() {
// Fire off this request ASAP
this.shapes_request = fetch("data/states.geojson");
// Check if there's a parameter in the URL already // Check if there's a parameter in the URL already
const state = (new URLSearchParams(window.location.search)).get('state'); this.state_name = (new URLSearchParams(window.location.search)).get('state');
if (state) { if (this.state_name) {
ss.value = state; this.launch();
document.getElementById('go-button').click(); } else {
const response = await fetch("data/states.json");
this.states = await response.json();
}
},
draw() {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
const [minx, maxx, miny, maxy] = this.state_mercator_adjusted_bounds;
const height_scale = (canvas.height - 8) / (maxy - miny);
const width_scale = (canvas.width - 8) / (maxx - minx);
const scale = Math.min(height_scale, width_scale);
const y_offset = miny - (canvas.height / scale - (maxy - miny)) / 2;
const x_offset = minx - (canvas.width / scale - (maxx - minx)) / 2;
function transform(pt) {
pt = mercator(pt)
return [scale * (pt[0] - x_offset), canvas.height - (scale * (pt[1] - y_offset))];
} }
const shape_response = await fetch("data/states.geojson"); for (let state_outline_segment of this.state_shape) {
state_shape_data_request = shape_response.json().then(data => state_shape_data = data); ctx.beginPath();
})(); ctx.moveTo(...transform(state_outline_segment[0]))
for (let coord of state_outline_segment.slice(1)) {
import { createApp } from 'https://unpkg.com/petite-vue?module' ctx.lineTo(...transform(coord));
}
ctx.stroke();
}
for (let city of this.state_cities) {
if (city.guessed) {
ctx.beginPath();
const c = transform(city.location)
ctx.fillStyle = "black";
ctx.arc(c[0], c[1], 2, 0, 2*Math.PI, true);
ctx.fill();
} else if (this.show_unguessed_cities) {
ctx.beginPath();
const c = transform(city.location)
ctx.fillStyle = "lightgray";
ctx.arc(c[0], c[1], 2, 0, 2*Math.PI, true);
ctx.fill();
}
}
}
}).mount();
// https://stackoverflow.com/a/13627586 // https://stackoverflow.com/a/13627586
function ordinal_suffix_of(i) { function ordinal_suffix_of(i) {
@ -125,99 +210,6 @@
const simplify = s => s.toLowerCase().replace(/[^a-z]/g, ''); const simplify = s => s.toLowerCase().replace(/[^a-z]/g, '');
async function selectState(stateName) {
const response = await fetch(`data/${stateName}.json`);
const cities = await response.json();
await state_shape_data_request; // We can't draw until this is in
const state_shape = state_shape_data.features.find(f => f.properties.NAME.toLowerCase() == stateName.toLowerCase());
let state_outlines;
if (state_shape.geometry.type == "MultiPolygon") {
state_outlines = state_shape.geometry.coordinates.map(a => a.flat());
} else { // Polygon
state_outlines = state_shape.geometry.coordinates;
}
console.log(state_outlines);
const state_mercator_adjusted_bounds = find_bounds(state_outlines.flat().map(mercator));
createApp({
eventListenerAdded: false,
state: stateName,
cities: cities,
simplified_cities: cities.map(city => simplify(city.name)),
city_guess: "",
message: "",
show_unguessed_cities: true,
achievements: {
"Top Five": cities => cities.slice(0, 5),
"Top Ten": cities => cities.slice(0, 10),
"Top Twenty": cities => cities.slice(0, 20),
"Top Fifty": cities => cities.slice(0, 50),
"Top Hundred": cities => cities.slice(0, 100),
"Every Single One": cities => cities,
"All above 100k": cities => cities.filter(city => city.pop >= 100000),
"All above 50k": cities => cities.filter(city => city.pop >= 50000),
"All above 25k": cities => cities.filter(city => city.pop >= 25000),
},
guess() {
const rank = this.simplified_cities.indexOf(simplify(this.city_guess))
if (rank >= 0) {
const city = this.cities[rank];
if (!city.guessed) {
city.guessed = true;
this.message = `${city.name} (population ${city.pop}) is the ${ordinal_suffix_of(rank + 1)} most populated city in ${this.state}.`;
this.city_guess = "";
this.draw();
} else {
this.message = `Already guessed ${city.name} (population ${city.pop}, rank ${rank}).`;
this.city_guess = "";
}
}
},
draw() {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
const [minx, maxx, miny, maxy] = state_mercator_adjusted_bounds;
const height_scale = (canvas.height - 8) / (maxy - miny);
const width_scale = (canvas.width - 8) / (maxx - minx);
const scale = Math.min(height_scale, width_scale);
const y_offset = miny - (canvas.height / scale - (maxy - miny)) / 2;
const x_offset = minx - (canvas.width / scale - (maxx - minx)) / 2;
function transform(pt) {
pt = mercator(pt)
return [scale * (pt[0] - x_offset), canvas.height - (scale * (pt[1] - y_offset))];
}
for (let state_outline_segment of state_outlines) {
ctx.beginPath();
ctx.moveTo(...transform(state_outline_segment[0]))
for (let coord of state_outline_segment.slice(1)) {
ctx.lineTo(...transform(coord));
}
ctx.stroke();
}
for (let city of cities) {
if (city.guessed) {
ctx.beginPath();
const c = transform(city.location)
ctx.fillStyle = "black";
ctx.arc(c[0], c[1], 2, 0, 2*Math.PI, true);
ctx.fill();
} else if (this.show_unguessed_cities) {
ctx.beginPath();
const c = transform(city.location)
ctx.fillStyle = "lightgray";
ctx.arc(c[0], c[1], 2, 0, 2*Math.PI, true);
ctx.fill();
}
}
},
}).mount();
}
function mercator(pt) { function mercator(pt) {
const radians_from_eq = Math.abs(Math.PI/180 * pt[1]); const radians_from_eq = Math.abs(Math.PI/180 * pt[1]);
// https://en.wikipedia.org/wiki/Mercator_projection#Derivation // https://en.wikipedia.org/wiki/Mercator_projection#Derivation