Compare commits
No commits in common. "668a5e3dd0ebfbea959f01f2dda89185b4d415a2" and "174067d94691b152204d764bb1a38558ced7f185" have entirely different histories.
668a5e3dd0
...
174067d946
37
index.html
37
index.html
|
@ -17,16 +17,15 @@
|
|||
<option value="" selected>Select a state…</option>
|
||||
<option v-for="state in states">{{ state }}</option>
|
||||
</select>
|
||||
<button class="btn btn-primary" type="button" @click="launch" :disabled="launched || !state_name">Play</button>
|
||||
<button class="btn btn-primary" type="button" @click="launch" :disabled="launched">Play</button>
|
||||
</div>
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-secondary" type="button" @click="save" :disabled="!launched">Save</button>
|
||||
<label for="restore-input" class="btn btn-success" :class="{disabled: launched}">Restore</label>
|
||||
<button class="btn btn-success" type="button" @click="restore" :disabled="launched">Restore</button>
|
||||
</div>
|
||||
<input id="restore-input" type="file" @input="restore" style="display: none;"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row" v-show="launched">
|
||||
<div class="row" v-show="state_cities != null">
|
||||
<div class="col-4">
|
||||
<div class="mb-3">
|
||||
<label for="city-guess" class="form-label">City:</label>
|
||||
|
@ -157,35 +156,7 @@
|
|||
downloadAnchorNode.click();
|
||||
downloadAnchorNode.remove();
|
||||
},
|
||||
async restore(event) {
|
||||
this.launched = true;
|
||||
|
||||
// Sure would be nice if the API were just designed this way!
|
||||
const read_file = async (file) => new Promise((resolve) => {
|
||||
const fileReader = new FileReader();
|
||||
fileReader.onload = (e) => resolve(fileReader.result);
|
||||
fileReader.readAsText(file);
|
||||
});
|
||||
|
||||
const save_data = await read_file(event.target.files[0]);
|
||||
const save = JSON.parse(save_data, (k, v) => k == 'time' ? new Date(v) : v);
|
||||
this.state_cities = save.cities;
|
||||
this.simplified_cities = this.state_cities.map(city => simplify(city.name));
|
||||
this.state_name = save.state;
|
||||
this.message = `Restored game from ${save.time.toLocaleString()} with ${save.cities.filter(c => c.guessed).length }/${ save.cities.length} cities guessed`;
|
||||
|
||||
// The rest of this function is duplicated from launch(), above
|
||||
const shapes_response = await this.shapes_request;
|
||||
const shapes_data = await shapes_response.json();
|
||||
const shape = shapes_data.features.find(f => f.properties.NAME.toLowerCase() == this.state_name.toLowerCase());
|
||||
if (shape.geometry.type == "MultiPolygon") {
|
||||
this.state_shape = shape.geometry.coordinates.map(a => a.flat());
|
||||
} else { // Polygon
|
||||
this.state_shape = shape.geometry.coordinates;
|
||||
}
|
||||
this.state_mercator_adjusted_bounds = find_bounds(this.state_shape.flat().map(mercator));
|
||||
|
||||
this.draw();
|
||||
async restore() {
|
||||
},
|
||||
guess() {
|
||||
const rank = this.simplified_cities.indexOf(simplify(this.city_guess))
|
||||
|
|
Loading…
Reference in a new issue