Add restore function
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174067d946
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index.html
33
index.html
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@ -21,8 +21,9 @@
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</div>
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</div>
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<div class="btn-group">
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<div class="btn-group">
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<button class="btn btn-secondary" type="button" @click="save" :disabled="!launched">Save</button>
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<button class="btn btn-secondary" type="button" @click="save" :disabled="!launched">Save</button>
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<button class="btn btn-success" type="button" @click="restore" :disabled="launched">Restore</button>
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<label for="restore-input" class="btn btn-success" :class="{disabled: launched}">Restore</label>
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</div>
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</div>
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<input id="restore-input" type="file" @input="restore" style="display: none;"></button>
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</div>
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</div>
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</div>
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</div>
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<div class="row" v-show="state_cities != null">
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<div class="row" v-show="state_cities != null">
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@ -156,7 +157,35 @@
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downloadAnchorNode.click();
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downloadAnchorNode.click();
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downloadAnchorNode.remove();
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downloadAnchorNode.remove();
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},
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},
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async restore() {
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async restore(event) {
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this.launched = true;
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// Sure would be nice if the API were just designed this way!
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const read_file = async (file) => new Promise((resolve) => {
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const fileReader = new FileReader();
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fileReader.onload = (e) => resolve(fileReader.result);
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fileReader.readAsText(file);
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});
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const save_data = await read_file(event.target.files[0]);
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const save = JSON.parse(save_data, (k, v) => k == 'time' ? new Date(v) : v);
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this.state_cities = save.cities;
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this.simplified_cities = this.state_cities.map(city => simplify(city.name));
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this.state_name = save.state;
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this.message = `Restored game from ${save.time.toLocaleString()} with ${save.cities.filter(c => c.guessed).length }/${ save.cities.length} cities guessed`;
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// The rest of this function is duplicated from launch(), above
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const shapes_response = await this.shapes_request;
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const shapes_data = await shapes_response.json();
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const shape = shapes_data.features.find(f => f.properties.NAME.toLowerCase() == this.state_name.toLowerCase());
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if (shape.geometry.type == "MultiPolygon") {
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this.state_shape = shape.geometry.coordinates.map(a => a.flat());
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} else { // Polygon
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this.state_shape = shape.geometry.coordinates;
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}
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this.state_mercator_adjusted_bounds = find_bounds(this.state_shape.flat().map(mercator));
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this.draw();
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},
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},
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guess() {
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guess() {
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const rank = this.simplified_cities.indexOf(simplify(this.city_guess))
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const rank = this.simplified_cities.indexOf(simplify(this.city_guess))
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