Add brief documentation
This commit is contained in:
commit
a7356dc37c
2 changed files with 55 additions and 0 deletions
8
README.md
Normal file
8
README.md
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
# Project Battle
|
||||||
|
|
||||||
|
Project Battle is an Augmented Reality battle-royale-inspired multiplayer game,
|
||||||
|
using OpenStreetMap data to create ad-hoc battle environments in arbitrary
|
||||||
|
real-world locations.
|
||||||
|
|
||||||
|
Project Battle is currently in the **exploration** phase. Current game mechanics
|
||||||
|
are being drafted in the `docs/` folder.
|
||||||
47
docs/mechanics.md
Normal file
47
docs/mechanics.md
Normal file
|
|
@ -0,0 +1,47 @@
|
||||||
|
# Mechanics
|
||||||
|
|
||||||
|
## Powerups
|
||||||
|
|
||||||
|
- **Lava Bucket** ("banana peel"):
|
||||||
|
Deployed on the map at players current location, causes damage to all playes
|
||||||
|
(or maybe just players on a different team, deploying team imunity) within a
|
||||||
|
radius.
|
||||||
|
- radius
|
||||||
|
- duration
|
||||||
|
- damage
|
||||||
|
- **Air strike** (blue shell):
|
||||||
|
Deployed at a selected point on the map. Players in the strike zone should get
|
||||||
|
a warning, chance to deploy shield.
|
||||||
|
- **Shield** (star power):
|
||||||
|
Makes player immune to damage for a duration.
|
||||||
|
- **Decoy**:
|
||||||
|
Deployed at player’s current location. Displays a false location to enemies.
|
||||||
|
- **Compass**:
|
||||||
|
Shows the player the general direction of opponents.
|
||||||
|
Can be fooled by decoys or jammed by radar jamming.
|
||||||
|
Only effective within a certain distance.
|
||||||
|
UI: maybe similar to the Minecraft 1.21.6+ player location bar?
|
||||||
|
- **Radar Tower**:
|
||||||
|
Deployable at a team’s “base.” One per team. Shows enemies on the map within a radius.
|
||||||
|
- **Recon Drone**:
|
||||||
|
Scans in a straight line (ray) outward from the player’s current location,
|
||||||
|
revealing enemies or items along its path
|
||||||
|
- **Cloak**:
|
||||||
|
Deployable fog that creates a safe zone from detection.
|
||||||
|
Prevents radar, drone, or compass detection within the area.
|
||||||
|
- **Health Pack**:
|
||||||
|
Restores player health.
|
||||||
|
- **Signal Jammer**:
|
||||||
|
Disrupts enemy communication and equipment. Locks enemy devices for a duration
|
||||||
|
(no map updates, unable to collect power-ups).
|
||||||
|
- **TNT (IED)**:
|
||||||
|
Deployable explosive. Small, hidden effect that causes blast damage within a
|
||||||
|
radius when triggered.
|
||||||
|
|
||||||
|
## Combat
|
||||||
|
Use device compass to aim in direction of enemy and shoot. The closer, the
|
||||||
|
better acuracy, the more damage dealt. Targets enemies in effective range of
|
||||||
|
weapon.
|
||||||
|
|
||||||
|
Alternative: QR code scan: Players wear a QR code, which must be scanned for
|
||||||
|
proof of closeness.
|
||||||
Loading…
Add table
Add a link
Reference in a new issue