Add brief documentation
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README.md
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README.md
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# Project Battle
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Project Battle is an Augmented Reality battle-royale-inspired multiplayer game,
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using OpenStreetMap data to create ad-hoc battle environments in arbitrary
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real-world locations.
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Project Battle is currently in the **exploration** phase. Current game mechanics
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are being drafted in the `docs/` folder.
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docs/mechanics.md
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docs/mechanics.md
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# Mechanics
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## Powerups
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- **Lava Bucket** ("banana peel"):
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Deployed on the map at players current location, causes damage to all playes
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(or maybe just players on a different team, deploying team imunity) within a
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radius.
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- radius
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- duration
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- damage
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- **Air strike** (blue shell):
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Deployed at a selected point on the map. Players in the strike zone should get
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a warning, chance to deploy shield.
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- **Shield** (star power):
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Makes player immune to damage for a duration.
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- **Decoy**:
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Deployed at player’s current location. Displays a false location to enemies.
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- **Compass**:
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Shows the player the general direction of opponents.
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Can be fooled by decoys or jammed by radar jamming.
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Only effective within a certain distance.
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UI: maybe similar to the Minecraft 1.21.6+ player location bar?
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- **Radar Tower**:
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Deployable at a team’s “base.” One per team. Shows enemies on the map within a radius.
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- **Recon Drone**:
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Scans in a straight line (ray) outward from the player’s current location,
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revealing enemies or items along its path
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- **Cloak**:
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Deployable fog that creates a safe zone from detection.
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Prevents radar, drone, or compass detection within the area.
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- **Health Pack**:
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Restores player health.
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- **Signal Jammer**:
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Disrupts enemy communication and equipment. Locks enemy devices for a duration
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(no map updates, unable to collect power-ups).
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- **TNT (IED)**:
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Deployable explosive. Small, hidden effect that causes blast damage within a
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radius when triggered.
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## Combat
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Use device compass to aim in direction of enemy and shoot. The closer, the
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better acuracy, the more damage dealt. Targets enemies in effective range of
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weapon.
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Alternative: QR code scan: Players wear a QR code, which must be scanned for
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proof of closeness.
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