47 lines
1.8 KiB
Markdown
47 lines
1.8 KiB
Markdown
# Mechanics
|
||
|
||
## Powerups
|
||
|
||
- **Lava Bucket** ("banana peel"):
|
||
Deployed on the map at players current location, causes damage to all playes
|
||
(or maybe just players on a different team, deploying team imunity) within a
|
||
radius.
|
||
- radius
|
||
- duration
|
||
- damage
|
||
- **Air strike** (blue shell):
|
||
Deployed at a selected point on the map. Players in the strike zone should get
|
||
a warning, chance to deploy shield.
|
||
- **Shield** (star power):
|
||
Makes player immune to damage for a duration.
|
||
- **Decoy**:
|
||
Deployed at player’s current location. Displays a false location to enemies.
|
||
- **Compass**:
|
||
Shows the player the general direction of opponents.
|
||
Can be fooled by decoys or jammed by radar jamming.
|
||
Only effective within a certain distance.
|
||
UI: maybe similar to the Minecraft 1.21.6+ player location bar?
|
||
- **Radar Tower**:
|
||
Deployable at a team’s “base.” One per team. Shows enemies on the map within a radius.
|
||
- **Recon Drone**:
|
||
Scans in a straight line (ray) outward from the player’s current location,
|
||
revealing enemies or items along its path
|
||
- **Cloak**:
|
||
Deployable fog that creates a safe zone from detection.
|
||
Prevents radar, drone, or compass detection within the area.
|
||
- **Health Pack**:
|
||
Restores player health.
|
||
- **Signal Jammer**:
|
||
Disrupts enemy communication and equipment. Locks enemy devices for a duration
|
||
(no map updates, unable to collect power-ups).
|
||
- **TNT (IED)**:
|
||
Deployable explosive. Small, hidden effect that causes blast damage within a
|
||
radius when triggered.
|
||
|
||
## Combat
|
||
Use device compass to aim in direction of enemy and shoot. The closer, the
|
||
better acuracy, the more damage dealt. Targets enemies in effective range of
|
||
weapon.
|
||
|
||
Alternative: QR code scan: Players wear a QR code, which must be scanned for
|
||
proof of closeness.
|